Keven Newsome

The future of indie writing…

I’ve been drawing the comparison between the music industry and the writing industry for years. In fact, I even blogged about it earlier this year. Recently, I’ve also been watching a little of the movie industry for trends. It has been my observation that the writing industry is about 2-5 years behind the music industry in its development, and now I think I can also say that the music industry is likewise 2-5 years behind the movie industry. What does that mean? It means if one wants to gaze into the future of the writing industry, one need only study the trends of the music and movie industries. I recently ran across an article discussing the difficulties of indie music artists of breaking through the glass-ceiling into big industry presence. This has been a hot button topic among indie writers lately, what the relationship to indie publishers and self-publishing really is, and how will all of this play out in the shadow of the larger mega publishers. I think this article can shed some light on where the writing industry is headed. Read the original article here (opens a new window so you can come back) – http://futureofmusic.org/blog/2013/02/15/can-indie-artist-break-through-glass-ceiling I know some writers out there who are not familiar with the music industry lingo may find this article quite foreign and not really grasp what it’s talking about. Allow me to explain.

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Story Building Mastery 10 – Advanced Complexities

Advanced Complexities RETURN TO THE MENU ARTICLE So, you’ve made it this far, huh? You’ve taken all the basics of story building (The Tri-Core Substructure, the Five Act Structure, Genre, Genotype, Character Development), you’ve carefully designed your story (Five Stage Plot, The Hero’s Journey, Micro Stories, Episodic Reduction), but that’s not enough for you. You want some tricks and tools to make your story unique…to make it stand out. Most importantly, you don’t really want your reader to figure out what you’re up to. You want to grab the reader by the nose, lead them through your complex, masterful, story weaving, and deliver a climax that will leave them breathless. You want your story to be unforgettable. Welcome to the club. Here are a few common tricks and tools you can use to twist your story exactly the way you want. You’ve probably thought of a few of these things, but for the best effect you should make sure they are implemented properly. Each item has some peculiarities you should remember, otherwise your efforts may fall flat or go unnoticed by the reader.

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Story Building Mastery 9 – Episodic Reduction

Episodic Reduction RETURN TO MENU ARTICLE If you read the previous article on Micro Stories, then grasping the concept of Episodic Reduction should be very simple. It also helps to remember the Five Stage Plot, though not necessarily required. What is Episodic Reduction? It is the reduction of the overall plot into self-contained episodes. Each episode becomes essentially a micro story, exhibiting the various sections of story development common to an entire story. In other words, each episode has exposition, rising action, climax, falling action, and denouement, per the Five Act Structure. But, the resolution of each episode should lead directly into the next episode. Episodes should build on each other and often reflect the Five Stage Plot that I mentioned above. Yet at the same time, each episode builds upon the overarching plot. Let’s outline this a bit to better explain, using the Five Stage Plot as a template.

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Story Building Mastery 8 – Micro Stories

Micro Stories RETURN TO MENU ARTICLE What is a micro story? It’s a story within the story. This is more common with epics than it is with smaller, self-contained stories, but can still be used effectively when done right. The first and most important point in considering putting this into your story, is that micro stories must always work for the greater story. That is why this is so high up on the complexity list, because the foundational story must be firmly established. Each micro story should reflect or add to the foundational story, otherwise it just becomes a spin-off (self-contained unrelated stories grown out of the original). You don’t want spin-off stories, because they detract and distract from the point of the foundational story. Let micro stories work together to create a weaved tale with one common end goal. There are two major types of micro stories. POV stories and story-arcs. Some writers may equivocate the two into one definition, preferring to call them all “story-arcs.” But I think there’s an important distinction to be made.

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7 reasons why Skyward Sword is NOT the best Zelda game ever…

Anyone who gets to know me quickly finds out that The Legend of Zelda is probably my favorite video game franchise of all time. I haven’t in any way played ALL the games in the franchise, but I’m pretty familiar with the major ones. I’ve played through most of the original Legend of Zelda and Link’s Adventure, though I didn’t beat either of them probably because I was too young and ADD to put up with the frustration. I played and beat Link to the Past, Ocarina of Time, and Twilight Princess multiple times. I came close to beating Majora’s Mask, but something came up and I never got back to it. I’ve never played Wind Waker, but I know a lot about it because I’ve completed most of its direct sequel, Phantom Hourglass, and Wind Waker is on my radar to get for the WiiU this fall. I’m also a fiction writer, and fantasy is my first love. It’s the story and mythology of Zelda that really draws me in. There’s something captivating about these stories, something I’d like to emulate one day in a novel. Recently I finally completed Skyward Sword. I know people have been raving over this game, raving that it’s probably the best Zelda game ever. That’s quite a tall claim. In fact, I firmly do NOT think it even comes close to the best Zelda game ever. At best, I’d rank it as #3 or 4. And here’s why…

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Story Building Mastery 7 – The Hero’s Journey

The Hero’s Journey RETURN TO MENU ARTICLE The Hero’s Journey, or Monomyth, is a basic pattern for recognizing the major developments in the journey of the main character. It seems that almost every story ever told, from antiquity to modern day, follows this pattern with probably up to 90% completion of every step listed. For the writer who properly understand the hero’s journey, they will develop the ability to predict with reasonable accuracy the outcome of most stories and will have the tools necessary to develop compelling and exciting plots. The rebels out there are screaming, “Not me! You can’t put me in a box!” Don’t be that way. You’re going to write a bad story. This is not a set of rules, per se. It is an observation over time of how stories work, just like the Law of Gravity came about by the observation of something that naturally existed. The reason the hero’s journey is so prevalent in so many stories is because it is simply the story of life. The ups and downs of life, the dreams and fears, the expectations and goals, the adventurous and romantic spirits…these are things that are part of our lives. It shapes us, our families, our ambitions, our careers, our hobbies. And what so many writers over the ages have done is simply to try to record life. Although often glorified or romanticized, these stories resonate because we want to put ourselves into them, to live them out and take the experiences of the hero as our own. We see ourselves in the hero. We recognize our faults, failures, and successes in those pages. A good story is a reflection of life. That is why a good story can almost always be described in terms of the hero’s journey, whether the writer intended it to or not. Because a good writer wants to write good stories. Good stories are about life, and the hero’s journey is  life. Joseph Campbell is recognized for his work in developing seventeen major steps for proper development of the hero’s journey. For those who enjoy the deeper methods of how stories are developed, I’ll include Campbell’s steps alongside my own. But I’ve found that a condensed ten step process is easier to handle while plotting and outlining fiction. Please note that as you begin to use this to analyze your own or some other writer’s stories, that the steps may not appear in the story in any particular order. They might not even all be included. But most stories will have at least eight or nine of these ten steps. On the other hand, keep on the look out for variations of the steps used with multiple characters or even villains and anti-heroes. Genres also make a difference in how it unfolds. A comedy might utilize these steps differently than a tragedy. Here are my ten steps of the hero’s journey, with the Campbell equivalents notated with each.

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Be an Innovator. Not an Imitator.

History is full of innovators…people who saw beyond what box surrounded them and stepped out to dream of something new. It’s surprisingly easy to be an innovator, really. All you have to do is take something that’s familiar, look at it from a new angle, and then change it into something amazing. Rather, I should say the theory of being an innovator is surprisingly simple. It’s actually making it happen that’s the hard part. But should that stop us from trying? Absolutely not. We should be constant innovators of our lives. We should evaluate who we are and what we’re becoming, and find ways to innovate ourselves and our circumstances.

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Story Building Mastery 6 – Five Stage Plot

Five Stage Plot RETURN TO MENU ARTICLE The five stage plot is a method of analyzing and planning stories that I’ve mostly developed on my own. The development has come from numerous analyzing of stories and through the study of plotting methods taught by others, like Randy Ingermanson. It is also sort of a reinvention and expansion of the five act structure previously discussed in this series. The five stage plot gets at the story in such a way as to shape the movement of the characters through the story rather than simple defining the major benchmarks. I think once you understand the five stage plot I’m going to lay out, you’ll find it to be a useful tool for planning and developing your own plots.

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Story Building Mastery 5 – Character Development

Character Development RETURN TO MENU ARTICLE Entire libraries could be filled with the books and articles written by much better writers than I on how to develop characters in your book. And no doubt as I go through this some equivocation will occur with the terms I’m using. Some experts may think I’m misdiscribing one thing, or that one is not relevant. I do not claim to be presenting the definitive work on the subject, so cut me a break. I’m also not going to tell you how to decide what types of personalities to give to your characters. Only you know your stories, and hopefully you have an idea of what types of personalities you envision experiencing your story. What I am going to give you is a general overview of the four major types of characters: Flat, Round, Static, and Dynamic.

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Story Building Mastery 4 – Story Genotype

Story Genotype RETURN TO MENU ARTICLE This way of classifying a story is perhaps one of the most important yet overlooked items. It’s easily confused with genre…probably because there are a few common genres which actually double as a genotype. Yet there is a distinct difference. Genre is best understood as the designation of the story’s setting, style, and audience. Essentially, it is how the story relates to the reader. (See the previous article in the series on Genre.) So root that firmly in your brain as we go forward. Genotype is how the story relates to the characters in the book. The characters aren’t experiencing a genre of setting, style, and audience. They are experiencing life…their lives. Genotype helps us to understand what aspect of life that they are experiencing. This has a TREMENDOUS effect on how plot and characters are developed, because plot and character development are directly related to the experiences of the characters. Let’s look at a few examples.

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